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David Genet


Professional Summary

  • - Extensive experience texturing, modeling and lighting high quality environments
  • - Character modeling, texturing and rigging for multiple licensed titles
  • - Skilled in both low and high poly modeling as well as associated poly reduction
  • - Establish game look and feel and concept environments, characters and UI
  • - Constantly push limits of personal abilities, platform, and engine for optimum visual impact
  • - Superb communication skills and team building across all disciplines
  • - Experience managing internal and distributed teams including outsourcing assets
  • - Comfortable scoping, scheduling and managing tasks for small and medium size art teams

Work History

April 2010 - Present Art Director : Retired Astronaut Collective
November 2010 - November 2012 Lead Artist : Zynga
October 2009 - March 2010 3D Artist : Critical Mass Interactive
September 2002 - July 2009 Lead Artist : The Fizz Factor/Foundation 9
April 2000 - August 2001 Lead Artist/3D Artist : Human Code/Sapient

Project List

L.A.M.B. iPhone : RAC In Production UI/UX design and production
Peep device support app : RAC In Production UI/UX design and production
I'd Strike That mobile : RAC August 2013 UI/UX design and production
Udder Destruction mobile : RAC April 2013 All Art : UI/UX, animation, environment, vfx
The Ville online : Zynga June 2012 Environment Art Lead
Kumho Tires Drive mobile: RAC December 2010 All Art : UI/UX, animation, environment, vfx
Mytheon Assault on Gaia mobile: True Games July 2010 All Art : UI/UX, animation, environment, vfx
Animated P.S.A.: State of Texas Fall 2009 3D Character Artist
Charm Girls Club DS : EA October 2009 Project Art Director/Lead; UI/UX design and production
SpongeBob's Beach Party Cook-Off DS: THQ March 2009 Project Art Director/Lead; UI/UX design and production
Smackdown vs RAW 2008 DS : THQ March 2008 Project Art Director/Lead; Superstars, environments, UI/UX
Incredible Hulk DS : SEGA June 2008 3D Artist
Ice Age 2 DS : VUG March 2006 Lead Artist; environment art and vfx
Spyro:Shadow Legacy DS : VUG Fall 2005 3D Artist
Spiderman 2 PC: Activision Fall-2004 3D Artist
Wreck Room Arcade : DI/Pixar Fall 2001 Lead Artist
Mickey Sequel : DI (cancelled) Lead Artist
Mickey Saves the Day : DI Spring-2001 3D Artist

jdgenet@gmail.com